GamesRadar+ calls GTA VI RPG-lite, and Rockstar hasn't
A GamesRadar+ opinion piece reads Edge's GTA VI details as RPG territory. The label is the writer's, but the Jason and Lucia quotes behind it are Rockstar's.
A GamesRadar+ opinion piece reads Edge's GTA VI details as RPG territory. The label is the writer's, but the Jason and Lucia quotes behind it are Rockstar's.
Sony's new PS5 system update, released on November 2, says only that it contains security fixes. Talk of a link to GTA VI's firmware requirement is speculation.
Rockstar North boss Rob Nelson told Edge that the jump in performance meant some things developers could no longer "get away with", including NPC reactions and animation timing.
Stephen Bliss, who worked at Rockstar from 2001 to 2016, says he had nothing to do with the GTA VI cover. He's still flattered that the grid layout and the top-left helicopter carry on.
Head of development Phil Hooker says Leonida has a functioning train and bus network, and that it can help players lose the police.
GameSpot's Jake Dekker dug through Rockstar's official GTA VI screenshots for hidden details. The money alone is worth a look: it's printed in the United States of Paranoia.
GamesRadar+ says Grand Theft Auto VI will have more than 170 animal species. It is a roundup of trailers, previews and the Extended Look, not a new Rockstar announcement.
Capcom has announced it is the exclusive Japanese retailer for Grand Theft Auto VI: The Goodtime State - Vice City Collection, a ¥99,980 box that does not include the game.
Wednesday's South Park episode included just under 20 seconds of genuine GTA VI footage. Rockstar is thanked in the credits.
A new Edge preview confirms an in-game app called Scooter Brothers that delivers your car. The same preview says the map opens up early, with Leonida not locked behind the story.
Rockstar has confirmed the Grand Theft Auto VI Original Score, composed by Justice, for December 11 on streaming, CD and vinyl. Retailer listings had leaked prices before the announcement.
Edge's GTA VI cover story, based on a 90-minute demo in Edinburgh, describes NPCs that react by temperament, a redesigned heat system and a four-point Jason and Lucia relationship scale.