Rockstar says GTA VI's fidelity exposed shortcuts GTA V could hide
Rockstar North boss Rob Nelson told Edge that the jump in performance meant some things developers could no longer "get away with", including NPC reactions and animation timing.
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Rockstar North boss Rob Nelson told Edge that the jump in performance meant some things developers could no longer "get away with", including NPC reactions and animation timing.
Bloomberg's Jason Schreier says the Red Dead Redemption 2 system behind GTA VI's NPC interactions began as a 2014 or 2015 prototype, one that was nearly kept away from Rob Nelson.
IGN has published the full transcript of its July interview with Rockstar North's Head of Development. Money, robberies, car theft, the police and a man who lives in a dumpster: here is what's new.
A Rockstar North boss says the game wasn't fully formed at the first trailer, but the Tom Petty song set the direction. Meanwhile a creator's preview talks fighting styles, out-of-breath cops and hidden safes.
Rockstar North co-studio head Rob Nelson told The New York Times he finished GTA VI in about 80 hours in February. It isn't an official length: it's one developer's pace on a build that wasn't final.
At Rockstar North in Edinburgh, IGN watched Rob Nelson play roughly 30 minutes of GTA VI live. Here are the key details, from the relationship system to the new way of stealing cars.
Dazed's autumn issue reveals that GTA VI lets you switch between Jason and Lucia even during a car chase, and that the characters can eat, work out and sleep. The Netflix extended look premieres tomorrow.
Rockstar North's Rob Nelson told Famitsu that GTA VI will definitely release on November 19. Insider Gaming read the interview through a machine translation.